The orientation of the board is such that each player has the light coloured
square in their bottom right-hand side. The chess pieces are then arranged
the same way each time according to the standards of the game.
The player with the white pieces always moves first. Therefore, players generally decide the first turn by tossing a coin.
If a player touches one of their own pieces they must move that piece as long
as it is a legal move. A player must not touch any piece of the opponent
unless that piece has been knocked down.
A player who wishes to touch a piece only to adjust it on the board must first announce the intention, usually by saying “adjust”.
Introduction to Clocks and Timers
Most tournaments use timers to regulate the time spent on each game, not on
each move. Each player gets the same amount of time to use for their entire
game and can decide how to spend that time.
Once a player makes a move they then touch a button or hit a lever to start the opponent’s clock.
If a player runs out of time and the opponent calls the time, then the player who ran out of time loses the game (unless the opponent does not have enough pieces to checkmate, in which case it is a draw).
This game is for 2 – 4 players (both teams)
The winner is the first player or the team to pocket all of his/ her carrom pieces
& the queen if not already pocketed.
The winner of a game is the first to score 11 points. There must be a gap of at
least two points between opponents at the end of the game though, so if the
score is 10-10, the game goes in to extra play until one of the players has
gained a lead of 2 points. The point goes to the player who successfully ends
a rally, regardless of who has served.
A player takes two serves before the ball switches to the opponent to serve,
except during periods of extra play where it changes each time. The first
person to serve at the start of the game can be determined in many different
ways.Service can be diagonal or in a straight line in singles
Service must be diagonal.
Service changeover in Doubles is as follows:
At the start of a game, the serving team will decide which player will serve
first. The first player to serve is A1 and;A1 serves to B1 (2 services); B1 then
serves to A2 (2 services); A2 then serves to B2 (2 services); B2 serves to A1
At the end of game 1 and the start of game 2, team B will take the first serve;
B1 must serve to A1. A1 then serves to B2 and so on.
Rotation rules for doubles
In doubles, you should alternate hitting the ball with your partner.
Service rules you must obey
The ball must pass cleanly over the net – if it ‘clips’ the net and goes over, it is
a ‘let’ and the serve is retaken. If it hits the net and doesn’t go over, the point
goes to the other player/team.
For service, the ball rests freely on the open palm of the hand.
The hand holding the ball must be above the level of the table.
The ball should be projected upwards (at least 16 cm).
the ball should be struck when it is falling and behind the table.
Badminton is a game between two players or a team of doubles hitting a light,
feathered shuttlecock with a racquet over a central net. A badminton match is
played as the best-of- three games. In doubles and singles, the first side to
score 21 points wins the game.
A coin toss decides who is to serve first and which side of the net a player will initially defend.
The shuttle must be hit below the server's waist with the racquet head below
the server's hand, and the server must have part of both feet stationary in
contact with the ground. The shuttle then must fall within the receiver's service
court to be deemed legal.
The shuttle is declared out of play if it fails to cross the net, lands out of the
court or hits the ceiling of the venue.
A rally is also lost if a fault is committed. A fault is called if a player touches the net during play with either body or racquet, hits the shuttle before it comes across the net or is hit by the shuttle.
A shuttle that lands on a line is in bounds.
A player may let a part of his racquet cross over the net in his or her follow- through on a shot.
A shuttle may hit the net on a serve as long as it then lands within the opponent's service court, otherwise it is a fault.
If a shuttle should get caught on top of the net or in the net, having passed over the net during play, a let is called and the rally replayed, except on service when a fault is called.
A fault is called if a player swings and misses while serving. Players are guilty of a fault if they deliberately distract an opponent by shouting or making gestures.
An interval of 90 seconds is allowed between each game.
Players:2-5 (In a team)
Gameplay: 2 singles & 1 doubles
PC: Tapesh Saini
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